Skup podataka: Videos/ Pravo pristupa: Otvoren pristup Opis datoteke: Cloud gaming video traces (engleski)
Dokumentacija: annotated_cloud_gaming_video_traces.pdf, 69.49 KB Pravo pristupa: Otvoren pristup Opis datoteke: Annotations for cloud gaming video traces (engleski)
Prijavite se u repozitorij kako biste mogli spremiti objekt u svoju listu.
Citirajte ovaj rad
Slivar, I. (2021). Cloud gaming dataset - PC gameplay video traces annotated with video metrics [Skup podataka]. https://urn.nsk.hr/urn:nbn:hr:168:250898.
Slivar, Ivan. Cloud gaming dataset - PC gameplay video traces annotated with video metrics. Fakultet elektrotehnike i računarstva, 2021. 10.11.2024. https://urn.nsk.hr/urn:nbn:hr:168:250898.
Slivar, Ivan. 2021. Cloud gaming dataset - PC gameplay video traces annotated with video metrics. Fakultet elektrotehnike i računarstva. https://urn.nsk.hr/urn:nbn:hr:168:250898.
Slivar, I. 2021. Cloud gaming dataset - PC gameplay video traces annotated with video metrics. Fakultet elektrotehnike i računarstva. [Online]. [Citirano 10.11.2024.]. Preuzeto s: https://urn.nsk.hr/urn:nbn:hr:168:250898.
Slivar I. Cloud gaming dataset - PC gameplay video traces annotated with video metrics. [Internet]. Fakultet elektrotehnike i računarstva: Zagreb, HR; 2021, [pristupljeno 10.11.2024.] Dostupno na: https://urn.nsk.hr/urn:nbn:hr:168:250898.
I. Slivar, Cloud gaming dataset - PC gameplay video traces annotated with video metrics, Fakultet elektrotehnike i računarstva, 2021. Citirano: 10.11.2024. Dostupno na: https://urn.nsk.hr/urn:nbn:hr:168:250898.
Cloud gaming dataset - PC gameplay video traces annotated with video metrics
Autor
Ivan Slivar University of Zagreb, Faculty of Electrical Engineering and Computing
Znanstveno / umjetničko područje, polje i grana
TEHNIČKE ZNANOSTI Računarstvo Arhitektura računalnih sustava
Sažetak (engleski)
Large and openly available dataset of 225 different gameplay videos recorded across 25 different games and annotated with objective video metrics.
Metodologija (engleski)
Video game traces were collected in a laboratory environment. Valve’s Steam In-Home streaming platform was used as the cloud gaming environment. The Steam In-Home Streaming client in this case was installed on a HP Probook 4530s laptop, while Steam In-Home Streaming server was installed on a Windows PC desktop. The PC server and laptop client were connected via a wireless access point (both the PC server and the laptop client have a wired connection). The FRAPS application was used to record gameplay sessions. All video traces were recorded at a video encoding frame rate of 30 fps and 10 Mbps video bitrate. Tested games were played in HD-ready resolution (720p) with default graphics settings. For each of the tested games, between 5-10 gameplay video traces were recorded that lasted exactly 30 seconds each in order to obtain a large enough sample of gameplay for each game. Alongside gameplay recording, the intensity of user interaction was measured, thus collecting mouse and keyboard input during gameplay by using the Mousotron application .
With respect to tested games, gaming sessions of 25 different video games were recorded. As a result, 225 different video traces were gathered. For each of the recorded video traces, the following temporal and spatial characteristics were calculated: Spatial perceptual information (SI), Temporal perceptual information (TI), Percentage of Forward/backward or Intra-coded Macroblocks (PFIM) and Intra-coded Block Size (IBS).
Šifra: UIP-2014-09-5605 Naziv (hrvatski): Kooperativno upravljanje iskustvenom kvalitetom upokretnim mrežama za interaktivne višemedijske aplikacije u računalom oblaku Naziv (engleski): Cooperative Quality of Experience Management for Interactive Cloud-Based Multimedia Applications in Mobile Networks Kratica: Q-MANIC Voditelj: Lea Skorin-Kapov Pravna nadležnost: Hrvatska Financijer: HRZZ Linija financiranja: UIP