Scientific paper - Chapter in Book
Use of Cloud Gaming in Education
In: Game Design and Intelligent InteractionIntechOpen, 2020. pp. 1-12. https://doi.org/10.5772/intechopen.91341

Sužnjević, Mirko; Homen, Maja

Cite this document

Sužnjević, M. & Homen, M. (2020). Use of Cloud Gaming in Education. Game Design and Intelligent Interaction (pp. 1-12). IntechOpen. doi: 10.5772/intechopen.91341

Sužnjević, Mirko and Maja Homen. "Use of Cloud Gaming in Education." Game Design and Intelligent Interaction, IntechOpen, 2020, pp. 1-12. https://urn.nsk.hr/urn:nbn:hr:168:010446

Sužnjević, Mirko and Maja Homen. "Use of Cloud Gaming in Education." In Game Design and Intelligent Interaction, 1-12. IntechOpen, 2020. https://urn.nsk.hr/urn:nbn:hr:168:010446

Sužnjević, M. and Homen, M. (2020) 'Use of Cloud Gaming in Education' Game Design and Intelligent Interaction IntechOpen, pp. 1-12. Available at: https://urn.nsk.hr/urn:nbn:hr:168:010446 (Accessed 27 July 2021)

Sužnjević M, Homen M. Use of Cloud Gaming in Education. Game Design and Intelligent Interaction. IntechOpen; 2020. Pp. 1-12. [cited 2021 July 27] Available at: https://urn.nsk.hr/urn:nbn:hr:168:010446

M. Sužnjević and M. Homen, "Use of Cloud Gaming in Education", Game Design and Intelligent Interaction IntechOpen, 2020, pp. 1-12. [Online] Available at: https://urn.nsk.hr/urn:nbn:hr:168:010446

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